<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Loopsmith: Game-ready seamless loops Devlog - itch.io</title><link>https://austinhaynes.itch.io/loopsmith</link><description>Seamless game-music loops and adaptive stems, with drop-in code for Unity, Godot, FMOD, Wwise and Unreal. Free demo.</description><item><guid>https://austinhaynes.itch.io/loopsmith/devlog/1625231/loopsmith-180-guided-first-loop</guid><title>Loopsmith 1.8.0: Guided First Loop</title><link>https://austinhaynes.itch.io/loopsmith/devlog/1625231/loopsmith-180-guided-first-loop</link><pubDate>Wed, 12 Aug 2026 04:09:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Loopsmith 1.8.0 is available. The main addition is Guided First Loop , a walkthrough built directly into the Loop Editor. It takes you through loading your own full-length render or aligned stems, set...</p>]]></description></item><item><guid>https://austinhaynes.itch.io/loopsmith/devlog/1609984/loopsmith-171-twenty-one-bug-fixes</guid><title>Loopsmith 1.7.1: twenty-one bug fixes</title><link>https://austinhaynes.itch.io/loopsmith/devlog/1609984/loopsmith-171-twenty-one-bug-fixes</link><pubDate>Fri, 31 Jul 2026 01:26:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Loopsmith 1.7.1 is out. No new features this time, just fixes. I went looking for bugs across the whole app and found twenty-one of them. A few are worth calling out. There was one in the converter. I...</p>]]></description></item><item><guid>https://austinhaynes.itch.io/loopsmith/devlog/1601967/loopsmith-170-unreal-without-middleware-and-stingers-everywhere</guid><title>Loopsmith 1.7.0: Unreal without middleware, and stingers everywhere</title><link>https://austinhaynes.itch.io/loopsmith/devlog/1601967/loopsmith-170-unreal-without-middleware-and-stingers-everywhere</link><pubDate>Fri, 24 Jul 2026 23:50:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Loopsmith already built your loop into FMOD Studio and Wwise in one click. 1.7 adds the engine that had no answer: vanilla Unreal, no middleware required. Unreal kit Press Unreal kit and Loopsmith wri...</p>]]></description></item><item><guid>https://austinhaynes.itch.io/loopsmith/devlog/1589717/loopsmith-160-one-click-builds-your-fmod-event-or-wwise-music-hierarchy</guid><title>Loopsmith 1.6.0 - one click builds your FMOD event or Wwise music hierarchy</title><link>https://austinhaynes.itch.io/loopsmith/devlog/1589717/loopsmith-160-one-click-builds-your-fmod-event-or-wwise-music-hierarchy</link><pubDate>Fri, 17 Jul 2026 05:19:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Loopsmith has always gotten the loop right: sample-exact points, the reverb tail preserved, files your engine can actually use. Version 1.6.0 takes the next step: it now builds the FMOD event or Wwise...</p>]]></description></item><item><guid>https://austinhaynes.itch.io/loopsmith/devlog/1581072/building-adaptive-game-music-from-synchronized-stems</guid><title>Building Adaptive Game Music From Synchronized Stems</title><link>https://austinhaynes.itch.io/loopsmith/devlog/1581072/building-adaptive-game-music-from-synchronized-stems</link><pubDate>Fri, 10 Jul 2026 22:52:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Adaptive music does not have to be a collection of completely separate tracks. One cue can be split into synchronized stems, then the game can change the arrangement while the music keeps moving on th...</p>]]></description></item><item><guid>https://austinhaynes.itch.io/loopsmith/devlog/1581065/why-reverb-tails-break-at-game-music-loop-points</guid><title>Why Reverb Tails Break at Game Music Loop Points</title><link>https://austinhaynes.itch.io/loopsmith/devlog/1581065/why-reverb-tails-break-at-game-music-loop-points</link><pubDate>Fri, 10 Jul 2026 22:50:34 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A game-music loop can be sample-accurate and still sound wrong. The most obvious failure is a click, but a subtler one is just as distracting: the room suddenly disappears because the reverb tail is c...</p>]]></description></item><item><guid>https://austinhaynes.itch.io/loopsmith/devlog/1580200/loopsmith-150-a-bars-and-beats-ruler-and-a-quieter-editor</guid><title>Loopsmith 1.5.0: A bars-and-beats ruler, and a quieter editor</title><link>https://austinhaynes.itch.io/loopsmith/devlog/1580200/loopsmith-150-a-bars-and-beats-ruler-and-a-quieter-editor</link><pubDate>Fri, 10 Jul 2026 06:49:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Loopsmith 1.5.0 is up. Two things this release: the ruler learned to count in bars, and the whole editor got a design pass. A ruler that counts in bars The ruler above the waveform can now count in ba...</p>]]></description></item><item><guid>https://austinhaynes.itch.io/loopsmith/devlog/1574685/loopsmith-140-layers-by-name-and-smarter-loop-detection</guid><title>Loopsmith 1.4.0: Layers by name, and smarter loop detection</title><link>https://austinhaynes.itch.io/loopsmith/devlog/1574685/loopsmith-140-layers-by-name-and-smarter-loop-detection</link><pubDate>Sat, 04 Jul 2026 21:29:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Loopsmith 1.4.0 is up. Three things, all driven by questions from people actually shipping music into engines. Layers by name If you export a stem set, your game can now bring a layer in or out by its...</p>]]></description></item><item><guid>https://austinhaynes.itch.io/loopsmith/devlog/1573632/loopsmith-131-godot-fix</guid><title>Loopsmith 1.3.1: Godot fix</title><link>https://austinhaynes.itch.io/loopsmith/devlog/1573632/loopsmith-131-godot-fix</link><pubDate>Fri, 03 Jul 2026 21:04:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A Godot audio fix. FIXED No more click at the loop point in Godot. The Godot recipes (single loop, layers, and areas) restarted each voice a few milliseconds into the loop instead of exactly at the lo...</p>]]></description></item><item><guid>https://austinhaynes.itch.io/loopsmith/devlog/1571717/loopsmith-130-stingers-that-land-on-the-beat</guid><title>Loopsmith 1.3.0: Stingers that land on the beat</title><link>https://austinhaynes.itch.io/loopsmith/devlog/1571717/loopsmith-130-stingers-that-land-on-the-beat</link><pubDate>Thu, 02 Jul 2026 09:20:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Loopsmith 1.3.0 adds the thing I have wanted since the recipes existed: stingers. What a stinger is. A short one-shot accent played over the music. An item pickup, a discovery sting, a quest complete...</p>]]></description></item><item><guid>https://austinhaynes.itch.io/loopsmith/devlog/1570962/loopsmith-120-seamless-single-file-loops-and-a-way-to-prove-they-loop</guid><title>Loopsmith 1.2.0: Seamless single-file loops, and a way to prove they loop</title><link>https://austinhaynes.itch.io/loopsmith/devlog/1570962/loopsmith-120-seamless-single-file-loops-and-a-way-to-prove-they-loop</link><pubDate>Wed, 01 Jul 2026 08:01:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Loopsmith 1.2.0 is out. It is a feature update, not a big overhaul, but there are a few things in here I am happy about, especially if you deliver to engines that loop a single file on their own. Seam...</p>]]></description></item><item><guid>https://austinhaynes.itch.io/loopsmith/devlog/1566910/loopsmith-110-clip-protection-inline-renaming-smoother-auditioning</guid><title>Loopsmith 1.1.0: clip protection, inline renaming, smoother auditioning</title><link>https://austinhaynes.itch.io/loopsmith/devlog/1566910/loopsmith-110-clip-protection-inline-renaming-smoother-auditioning</link><pubDate>Sun, 28 Jun 2026 08:30:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Loopsmith 1.1.0 First update since launch. A round of polish from real use, plus two new features. New Overlap clip protection. The tail overlap plays two copies of your audio across the loop point, a...</p>]]></description></item></channel></rss>